Description
Dale was situated in the valley between the south-western and south-eastern arms of the Lonely Mountain, nestled in a sharp U-shaped bend of the River Running. It was known as a merry town that traded, mainly in food-supplies, for the skills and craft-pieces of the Dwarves. Dale's toy market was the wonder of the North and the town was renowned for its bells.
History
In TA 2590 King Thrór re-established the Kingdom under the Mountain. The realm prospered and Northmen living to the south came up the River Running and built Dale. The town shared in the prosperity of the Dwarves and it was governed by the Lord of Dale, of whom the last was named Girion.
In TA 2770 Smaug descended upon the Dwarf-kingdom. Although the Men of Dale fielded warriors against the monster they could not prevent him from killing or scattering the Dwarves and then occupying the Lonely Mountain. After the attack the dragon would crawl out of the Front Gate of the Mountain by night and carry away people (especially maidens) from Dale to eat. The remaining population soon fled and the deserted city fell into ruins.
The death of Smaug and the Battle of Five Armies occurred in TA 2941. Three years after the battle, Dale was rebuilt by Bard the Bowman, who had killed the dragon and was the descendant of Girion. Dale soon again enjoyed prosperity: Bard founded the Kingdom of Dale and it gathered men from the Long Lake, the South, and the West. Lake-town was rebuilt and grew wealthy from traffic with Dale. Its people became known as Bardings, after their new ruler.
During the reign of King Brand, the grandson of Bard the Bowman, Dale served as the capital for the lands he ruled, which extended far south and east of Lake-town.[ However, as Glóin revealed at the Council of Elrond, in TA 3017 a messenger from Mordor came to ask King Dáin Ironfoot at the gate to the Lonely Mountain for news of Hobbits and to ask for Bilbo's ring. Messengers had also come to King Brand and there were enemies gathering upon the Kingdom of Dale's eastern borders. During the War of the Ring, the Easterlings crossed the border and moved to attack the city. On 17 March TA 3019 the Battle of Dale began. Not able to hold back the Easterlings the Bardings and their allies, the Dwarves of Erebor, retreated into the Lonely Mountain, but lost Kings Brand and Dáin Ironfoot who were both slain at the Gate of Erebor. For seven days the Men and Dwarves barricaded themselves in Erebor until news came from the south of the defeat of Sauron. The new kings of Dale and Erebor (Bard II and Thorin III Stonehelm), broke the siege and chased the Easterlings out of Dale. After the siege, the Bardings rebuilt Dale, with the help of the Dwarves. Bard also sent an emissary to the coronation of King Elessar. You find yourselves in the City of Dale "for whatever reasons" You can decide this as we progress through the adventure. You have been in the City of Dale for close to a month now. The two of you met on the road as you traveled to this city and became friends during your trip. You find yourself in a quiet in not long after the sun has set for the day enjoying a little wine and music as you relax.
You see a young boy (around the age of 15) enters the tavern. He begins to scan the room as if he is searching for something or someone. His gaze falls on you and he smiles and begins to walk towards you. When he approaches your table he bows at you both and speaks …
Hello friends, my name is Gendry, son of Odvarr. I have been sent on request by my father to deliver an invitation for the both of you to come to my fathers home so he might speak with you concerning a request he has.
The first encounter the players have is when they stumble upon 3 travelers off to the right of the path they are following. The travelers have a campfire going and are sitting around cooking randoms meats and drinking wine, casually talking. This is meant to be a friendly encounter where the players can interact with others and socialize. Giving them a chance to feel more comfortable about the adventure.
Traveler #1: Jereth Locksbane
Class: Men of Minas Tirith
Traveler #2: Allissa
Class: Wanderer
Traveler #3: Anicar of the City of Dale
Class: Scholar
The sun will be coming up in less than an hour and if this Troll does not find shelter or his cave soon, it will turn to stone. It's giant club lays on the ground 10 feet away from the Troll, far out of its reach.
Creature: Stone Troll
Hit Points: 39
Armor Class: 6
Joe Thaco 14
Jenn Thaco 14
Level: 4
Size: Large
Move: 18
Alignment: Neutral Evil
Attacks Per Rd: 1
Damage/Attack: 5-8 Fists
Intelligence: Semi
Treasure: None (At Cave)
Equipment: None
The Wolf will be off to the left of the trail, maybe 20 feet away from the characters once they stumble upon him. He will look up at the characters, unmoving. Possibly waiting on the characters to move to judge how he wants to react to them. He will not openly attack the characters unless they provoke him. He will also not leave his meal either. The players can "cautiously" pass the Wolf by if they make there rolls. This encounter can be avoided if the players play it smart.
Creature: Wolf
Hit Points: 9
Armor Class: 7
Joe Thaco 14
Jenn Thaco 14
Level: 2 + 2
Size: S
Move: 18
Alignment: Neutral
Attacks Per Rd: 1
Damage/Attack: 2-5
Intelligence: Semi
Treasure: None
Equipment: None
Information
The Bandit leader will be inside the cottage while the 5 other Bandits are outside scattered about in random locations looking for things to steal, eat etc etc. The players might want to use stealth tactics to maybe take out one or two to get the odds a little more closer to normal.
Creature: 1 Bandit Leader
Hit Points: 8
Armor Class: 7
Joe Thaco 14
Jenn Thaco 14
Level: 1
Size: 5' 7"
Move: 9
Alignment: Lawful Evil
Attacks Per Rd: 1
Damage/Attack: 1-6
Intelligence: Average (Low)
Treasure: Silver Pennies: 10
Equipment: Rusty Shortsword
Information
Creature: 5 Bandit
Hit Points: 4,5,5,4
Armor Class: 8
Joe Thaco 12
Jenn Thaco 12
Level: 1
Size: 5' 7"
Move: 9
Alignment: Lawful Evil
Attacks Per Rd: 1
Damage/Attack: 1-6
Intelligence: Average (Low)
Treasure: Silver Pennies: 8,9,7,1
Equipment: Rusty Shortsword
Information














